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In a typical year, thousands of Ball State students will take an immersive learning course. Some of these courses might need funding to eliminate out-of-pocket expenses for students or to make a more profound impact in the community. In these cases, faculty can apply for an immersive learning grant. Typical sustained grants are $15,000-50,000.

The sustained grant program is intended to support academic departments in setting up a process for ongoing Immersive Learning experiences for students. Examples of such courses include the immersive learning sections for the Digital Literary Review, Fine Focus, and Schools within the Context of Community, among others. After completing a pilot project, academic colleges and departments may apply for up to three years of support to fully integrate the immersive class or course section into the sponsoring department or college’s curriculum and budget.

Following this three-year integration period, it is expected that the Immersive Learning course or section of that course supported by this program will become a regular offering in the department’s curriculum. Once this occurs, the project will no longer be eligible for support from the Provost’s Immersive Learning Grant program.

(Please note that applying for this grant is NOT a substitute for the official course revision process, which departments must also complete in addition to this grant. Please consult this link (PDF) for more information.)
A call for Sustained proposals will be announced once a year in the spring semester. Funds awarded are to be used the three subsequent academic years.

Immersive learning projects are high-impact learning experiences that involve collaborative student-driven teams, guided by faculty mentors. Students earn credit for working with community partners such as businesses, nonprofits, and government agencies to address community challenges through the creation of a product that has a lasting impact.

Implementation Criteria:

  • Community-Engaged: The class works with a community partner (local or national non-profit, business, government agency, school, etc.) with the faculty member acting as mentor, liaison, and guide.

  • Collaborative: Students work together on teams.

  • Project-Based: Student teams create an outcome or deliverable that addresses a community-identified issue.

Year One

  • One course buyout (3 hours) for one faculty member leading the project per semester. Course buyout supports the increased workload for new immersive learning project development and implementation. Immersive learning course buyouts are $3000 + fringe ($960). (Download the budget template for additional information.) Please note: course buyouts cannot result in or be in addition to an overload, nor can course buyouts be for the summer.

  • A $500 summer stipend for faculty who fall into one or more of the following categories:
    • A first-time applicant

    • A course or project that primarily serves first and second-year students

    • A course or project that explores and honors Inclusive Excellence's broad definition of diversity that includes dis/ability, gender identity, gender expression, sexual orientation, race/ethnicity, religion, nationality, age, and other important social dimensions that are part of a community

  • Travel costs for faculty and students to complete the project.
    • Faculty and students can request travel money for site visits, conferences, and workshops during the semester in which the project occurs. (Any post-project travel requests supporting faculty and student professional and/or conference travel related to the funded project may be made under the Immersive Learning Travel Grant program.)

  • Consultants and other subject matter experts who can enhance understanding of the field, industry, trends, etc. Please download the budget template for more guidance.

  • Student and/or faculty training including skill development, industry or discipline certifications, simulations, or other activities that enhance the learning experience or prepare the faculty mentor to teach the class. Grant funds will cover up to 50% of faculty certification training, and the rest will be covered by faculty or their department.

  • Supplies, materials, and equipment to complete the project
    • Please note that special conditions and/or procedures may apply for any supplies and equipment meant to be utilized on off-campus properties.

  • Student worker(s) or graduate assistant(s) to help with the class. Applicants must provide a full description of duties in the budget narrative and must clarify why these responsibilities cannot be done by the class or faculty member. Faculty may hire graduate students on an hourly basis according to current graduate school and university policies. Click here for Graduate Assistantship Guidelines.

  • Other related project costs.

  • Funding will not be granted for: Grants may NOT be used to cover any ongoing overhead costs, such as rent for an off-campus space.

 

Year Two

In the second year, the department may request funds up to 75% of the total request for year one. The use of grant funds for buyouts, travel, consultants, trainings, supplies, administrative costs, and student assistants or workers must be done according to the guidelines listed above and current university policy.

At the end of the second year, a mid-grant report must be filed with the Office of Immersive Learning. In addition, a review of all project activities, including a meeting with the faculty mentor, will be conducted before releasing the final year of funds. More information will be given about the report once the grant has been awarded.

 

Year Three

In the third year, the department may request funds up to 50% of the total request for year one. The use of grant funds for buyouts, travel, consultants, trainings, supplies, administrative costs, and student assistants or workers must be done according to the year-one guidelines listed above and current university policy. 

At the end of the grant period, the faculty mentor(s) will file a final report with the Office of Immersive Learning articulating how the project will be sustained beyond the final year of Provost’s Office support. More information will be given about the report once the grant has been awarded.

All administrative activities for the project, including (but not limited to) purchasing, travel authorizations, and transfer of funds for personnel, will be handled by the faculty member’s department administrative coordinator. Project Managers from the Office of Immersive Learning will provide project assistance as necessary and can consult on allowable expenditures. However, they will NOT conduct day-to-day grant implementation activities. 

Faculty applying for One-Time/Pilot Project Grants will be asked to provide a student recruitment plan. Projects will be funded based on an expectation of meeting these student recruitment goals; if faculty mentors do not meet stated recruitment targets, then funding will be adjusted on a per-student basis. Immersive Learning projects must serve at least ten undergraduate students per three-credit-hour course; projects that do not meet this minimum are ineligible without special permission from the Provost.

Ball State strives to make immersive learning experiences available and accessible to all students. Applicants will be asked to articulate a course plan that allows for significant student inclusivity and accessibility.

Grant recipients are required to add the “high impact immersive learning” attribute in the Banner registration system for the semester in which the course will be offered. This attribute can be added by your department or college scheduling specialist. The Office of Immersive Learning will assist department personnel in the Banner designation process as needed. 

In an ongoing effort to capture the impact of Immersive Learning and other High Impact Practice activities as outlined in the Ball State strategic plan, students, faculty, and partners will be required to participate in all assessment and evaluation efforts as prescribed by the Office of Immersive Learning. These may include pre-/post-surveys, reflection activities, student assignments, and/or cumulative faculty evaluations in addition to course/project requirements.
  • Projects scheduled for the fall semester must be completed by May 30th of the following year, with a cutoff date of June 30th for all reports and expenses.

  • Projects scheduled for the spring semester must be completed by May 30th of the same year, with a cutoff date of June 30th for all reports and expenses.

  • Projects scheduled for more than one semester must be completed by May 30th of the year immediately following project completion, with a cutoff date of June 30th for all reports and expenses. A mid-grant report must be filed with the Office of Immersive Learning for projects that span more than one academic year.

  • On July 1st immediately following project completion, all unused project funds will be returned to the Office of Immersive Learning; project timelines will only be extended by special permission of the Provost.

After the grant period, faculty mentors will provide a final report to the Office of Immersive Learning detailing immersive learning activities, including how student learning outcomes were met, dissemination plan for upcoming semesters, student/instructor reflections, and grant expenditures. Faculty members will be ineligible to receive additional internal funding from the Office of Immersive Learning, including travel funding, until this report is received. The expectations for the report will be given to the faculty member when they are awarded the grant.

In addition, those receiving a Provost Immersive Learning Grant might:

  • Be asked to serve on future grant review committees.
  • Present their findings at a public forum arranged by the Office of Immersive Learning.
  • Participate in other immersive learning-related faculty development opportunities.

Have Questions?

Contact the Immersive Learning office so we can help at immersive@bsu.edu or use this form.