Ph.D., Computer Science and Engineering, University at Buffalo, 2005.
- M.S., Computer Science and Engineering, University at Buffalo, 2000.
- Serious game design and development
- Computer Science and interdisciplinary education
- Interactive software and hybrid systems
Senior Member, Association of Computing Machinery
Sampling of Recent Scholarship
PUBLICATIONS - REFEREED
Gestwicki, P. V. (2018). Learning the Agile Way with Iterative and Incremental Projects. It Works for Me with High-Impact Practices: A Step-by-Step Guide (pp. 39-41). New Forums.
Design and Evaluation of an Undergraduate Course of Software Development Practices, SIGCSE '18, Proceedings of the 49th ACM Technical Symposium on Computer Science Education, pages 221-226.
Gestwicki, P. V., Largent, D. L. (2018). Improving course plans via standardized committee review. In C. Sweet, H. Blythe, & R. Carpenter (Eds.), It Works for Me with High-Impact Practices: A Step-By-Step Guide (pp. 13-14). Stillwater, OK: New Forums Press.
Gestwicki, P. V., Stumbaugh, K. (2016). Design and evaluation of a cybersecurity education game. Proceedings of Meaningful Play 2016. East Lansing, MI: Michigan State University.
Gestwicki, P. V., McNely, B. (2016). Interdisciplinary projects in the academic studio. Transactions on Computing Education, 6(2), 8:1-8:24.
Gestwicki, P. V. (2015). Teaching game programming with PlayN. Journal of Computing Sciences in Colleges, 31(1), 90-97.
Gestwicki, P. V., Stumbaugh, K. (2015). Observations and Opportunities in Cybersecurity Education Game Design. Proceedings of the 20th International Conference on Computer Games (pp. 7).
Dibble, C., Gestwicki, P. V. (2014). Refactoring code to increase readability and maintainability: a case study. Consortium of Computing Sciences in Colleges, 30(1), 41-51.
Gestwicki, P. V., Ecenbarger, C. (2014). The Bone Wars: Design and Development, Social Media and Community. Proceedings of the 2014 International Conference on Meaningful Play (pp. 23). East Lansing, MI: Michigan State University. meaningfulplay.msu.edu/proceedings2014/mp2014_submission_7.pdf
Gestwicki, P. V. (2014). Equations Squared: Combining educational game design theory with an equations learning progression to design a mathematics assessment g ame. AERA Online Paper Repository (pp. 5). American Educational Research Association. www.aera.net/Publications/OnlinePaperRepository/AERAOnlinePaperRepository/tabid/12720/Default.aspx
McNely, B., Gestwicki, P. V. (2013). Visualizing knowledge work with Google Wave. Designing Web-Based Applications for 21st Century Writing Classrooms. Amityville, NY: Baywood Press.
Franklin, L., Gestwicki, P. V., Morris, R. V. (2013). Empirical Research on the Impact of Morgan's Raid.
Gestwicki, P. V., McNely, B. (2013). Empirical evaluation of periodic retrospective assessment. Proceedings of the 44th ACM Technical Symposium on Computer Science Education (pp. 699-704)..
Ahmad, K., Gestwicki, P. V. (2013). Studio-based learning and App Inventor for Android in an introductory CS course for non-majors. Proceedings of the 44th ACM Technical Symposium on Computer Science Education (pp. 287-292). ACM.
McNely, B., Gestwicki, P. V., Gelms, B., Burke, A. (2013). Spaces and Surfaces of Invention: A Visual Ethnography of Game Development. Enculturation(15).
Gestwicki, P. V., "Collaboration Station: An Educational Video Game about Science and Engineering Aboard the International Space Station," Sponsored by Indiana Space Grant Consortium, $15,000.00. (April 10, 2017 - April 9, 2018).
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