500+ students involved in esports
club on campus

52 students
involved in
Varsity Esports on campus

3,611-square foot ESPORTS
CENTER
inaugurated in
April 2021

Average
Esports Salary:
$60k +/year
source: Glassdoor

Academics

The Sports Production – Esports concentration in the Department of Media prepares students to enter the live event and production side of the esports industry. Through hands-on instruction, students learn to produce and deliver live, multi-player gaming competitions across multiple platforms to an audience eager for more content.

Students in the Sports Production – Esports concentration begin taking classes in their major as soon as they begin their studies at Ball State.

Courses include:
  • Media and the Creative Process
  • Sports and Electronic Media
  • Video Gaming and Sport
  • Storytelling Techniques
  • Digital Sports Seminar

See the full curriculum here. Schedule a visit with Ball State, including a tour of the Department of Media and the Esports Center here. For more information, contact the Department of Media.

Inaugurated in April 2021, the 3,611-square-foot Esports Center located in the Robert Bell Building features:

  • State-of-the-art computers available for varsity team and classroom use
  • Elevated Gameplay platform accommodating 6 vs. 6 esports competitions
  • Stadium seating (capacity 50 seats)
  • Interactive classroom with smart display (capacity 24 seats)
  • Lounge area with next-generation console play
  • Control room—hub for live, multicamera and gameplay streaming of events happening in the Esports Center and beyond
  • Office space for esports director and graduate assistants

For more information, contact Dan Marino.

In 2020 Ball State created its official varsity esports team, joining more than 300 colleges and universities to compete nationally in a fast-growing digital sport.

The varsity team:
  • Competes primarily with 14 members of the Mid-American Conference (MAC) in the newly created independent Esports Collegiate Conference (ESC). Games: Overwatch, Rocket League, League of Legends, and Valorant.
  • Varsity teams also compete in conferences and leagues such as ECAC Esports, Collegiate Rocket League, Collegiate iRacing League, and Activision-Blizzard Collegiate.
  • Will keep adding titles in future semesters.
Rosters:
  • Each team is built through tryout process each semester.
  • Rosters are double the size of the starting lineup.
  • Players must be full or part time students in good academic standing.
  • No prior skill or experience is required to join the esports varsity team.
Features:
  • Dedicated space inside the Esports Center
  • Access to 12 varsity computers
  • Competitive platform for practices and matches
  • Full uniform kit provided (Jersey, Jacket, Joggers)
  • Travel to tournaments
  • Scholarships available

For more information, contact Dan Marino.

Students interested in recreational esports can join our 750-member student-run club and enjoy open facility play. Club members are allocated free play time with access to computers to play their favorite games.

Esports Club features:
  • Club teams in most competitive games
  • On-campus tournaments
  • Theme nights and events

For more information, contact Dan Marino.

Esports is taking the University and CCIM to a new level and in new directions! Starting this Spring CCIM houses Ball State’s Esports Center and Varsity Esports teams. In order to compete, we must recruit and retain the top esports student-athletes. In addition, the Department of Telecommunications will launch an esports digital production program, focusing not on game creation, but on storytelling and production of live events. Students in the award-winning Sports Link program have established a standard of excellence that will complement the new program.

Donor gifts will help to fund recruitment scholarships and graduate assistants who will work with students in both Sports Link and Esports.

For more information, contact The Ball State Foundation or click here to make a gift to the esports development fund.

Opportunities for Support

2022 Program of the Year EsportsU

Rocket League Summer 2022 1st Place ECAC Open Division

Valorant Summer 2022 2nd Place ECAC A Division

Overwatch Fall 2021 1st Place Battle for Indiana

DAN MARINO

Director of Esports

Dan Marino is Ball State's esports director and the head coach to the university's first esports varsity team. A former Collegiate star, he developed and launched the esports collegiate program at the College of Saint Rose in Albany, New York, where he served as head coach and director. Prior to that, he also served as founder and commissioner of Owlet Esports, leading a team of 25 staff and a community of 2,000 individuals to help develop skills in playing, coaching and broadcasting esports.

Dan joined Ball State University in October 2020 to oversee the newly created esports program with a clear and holistic vision. “Giving students opportunities to participate in varsity esports through different disciplinary lenses is the key to building a strong and stable program. This will give students skills and experiences they can use both in class and out.”