PEP 294: Solutions
XI. Angular Kinematics
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Introductory Problems (pp. 354-356)
1. Squats: 180° <=> 95°, 10 squats; Compute the overall angular distance & displacement.
(Tip -- Divide the squat cycle into sub-intervals that show rotations in different direction: squat-down and squat-up.)
- Figure out the angular displacements for the squat-down & squat-up phases first:
Squat down phase:
q1 = 180°, q2 = 95°
Dqdown = q2 - q1 = 95 - 180 = -85°
Squat up phase:
q1 = 95°, q2 = 180°
Dqup = q2 - q1 = 180 - 95 = 85°
- Compute the overall angular displacement and distance for a complete squat cycle:
Dqcycle = Dqdown + Dqup = (-85) + (85) = 0°
Angular distance per cycle = |Dqdown| + |Dqup| = 85 + 85 = 170°
- Compute the overall angular displacement for 10 complete squat cycles:
Dqoverall = (Dqcycle)(10 cycles) = (0)(10) = 0° = 0 rad
Angular distance = (angular distance per cycle)(10 cycles) = (170)(10) = 1700 ° = 29.67 rad
2. q1 = 12 o'clock = 90°, q2 = 6 o'clock = -90°, Dt = 30 s; Compute Dq.
Tip -- Note that angular position q2 is -90° rather than 270° since the second hand shows a clockwise rotation. The angular position should be continuous as hand passes the 0° line (horizontal axis, 3 o'clock). Thus the angular position at 6 oclock should be -90°.
- Compute the angular displacement, velocity and acceleration:
Dq = q2 - q1 = (-90°) - 90° = -180° = -p rad
-6 °/s =
a = 0 °/s2 = 0 rad/s2 (the second hand rotates with constant speed)
3. w = 2p rad/s, Dt = 20 s; Compute Dq.
Use the definition of angular velocity:
=>
Dq = (3p)(20) = 60p rad = 30 rev (since 1 rev = 2p rad)
4. Kicking: Dt = 0.4 s, counterclockwise rotation, a = 200 °/s2; Compute w at contact.
Tip -- The initial angular velocity is 0 °/s.
Compute wcontact using the definition of angular acceleration:
;
wcontact = (200)(0.4) = 80 °/s = 1.4 rad/s
5. w1 = 3 rad/s, w2 = 2.7 rad/s, Dt = 0.5 s; Compute a.
-0.6 rad/s2
10. Racket swing:
v = r.w = (0.5)(12) = 6 rad/s
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Additional Problems (pp. 356-357)
1. r = 1.2 + 0.76 = 1.96 m, v = 35 m/s; Compute w.
v = r.w; 35 = (1.96)(w)
17.86 rad/s
2. r = 0.75 m, a = 20 rad/s2, Dt = 1.5 s; Compute vrelease.
Tip -- The initial angular velocity is 0 rad/s. Compute angular velocity at release first and then compute the release velocity.
- Angular velocity at release (wrelease):
;
wrelease = (20)(1.5) = 30 rad/s
- Compute vrelease:
vrelease = r.wrelease = (15)(1.5) = 22.50 m/s
3. r = 46 cm = 0.46 m, w = 70 rad/s, q = 45°, dh = 110 m; See if dv > 0.
Tip -- This question consists of two parts: (a) to figure out the initial velocity of the projectile motion of the ball, and (b) to figure out the height of ball (dv) when the horizontal position (dh) of the ball is 110 m. Note that the projection height and the height of the fence are the same (1.2 m), which simplifies the situation.
- First, compute the projection velocity:
v = r.w = (0.46)(70) = 32.2 m/s
- Resolve the velocity vector into components:
v = ( vx, vy ) = ( v.cos q, v.sin q ) = ( (32.2)(cos 45°), (32.2)(sin 45°) )
= ( 22.77, 22.77 ) m/s
- Compute the time when dh = 110 m from the plate (t110) using formula (2) for the horizontal motion,
dh = vx.t; 110 = (22.77).t110
- Compute the height of the ball (dv) at t110 using formula (2) for the vertical motion:
-4.45 m
The fact that the height of the ball at dh = 110m is negative means the ball falls down to the ground before it reaches the fence. Thus, it can not clear the fence.
4. r = 2.5 m, w = 1.0 rad/s, vhorse = 5 m/s; Compute vball.
- First, compute the linear velocity of the stick head due to rotation of the stick-arm compound:
vhead = r.w = (2.5)(1.0) = 2.5 m/s
- The velocity of the stick head due to rotation has the same direction to the velocity of horse, so simply add two velocities to compute the resultant velocity:
vball = vhead + vhorse = 2.5 + 5.0 = 7.5 m/s
5. vhead = 2.5 m/s, vhorse = 5.0 m/s, angle = 30°; Compute vball.
- Using the law of cosines:
= 7.27 m/s
- Law of sines:
;
q = sin-1(0.172) = 9.90°
7. w1 = 2.5 rev/s, a = -0.2 rev/s2, w2 = 0.8 rev/s; Compute q.
- Revisiting formula (3) for the vertical motion of projectile motion:
v22 - v12 = 2(-g)dv
Replace v with w, (-g) with a, and dv with q:
w22 - w12 = 2aq
This is the angular version of formula (3) of constant acceleration motion. Use this equation to solve this problem.
- Compute q:
(0.8)2 - (2.5)2 = (2)(-0.2).q
14.03 rev
Note that the unit of angular displacement is rev since the angular velocities and acceleration are given in rev/s and rev/s2, respectively.