PEP 294: Lecture Notes

Trigonometry & Vector Algebra

Trigonometry (pp. 504-507)

1. Basic Geometry

Lines & angles:

- straight line:

a = 180°

- parallel lines:

a = b = c = d

 

Triangles:

- regular triangle:

3 sides & 3 angles
a + b + c = 180°

- right-angled triangle:

c = 90°
a + b + c = 180°
a + b = 90°    =>    b = a - 90°

C = hypotenuse
A = opposite of a (or adjacent of b)
B = adjacent of a (or opposite of b)

Pythagorean theorem:

- Example: A = 3 & B = 4. Compute C.

 

2. Trigonometric Functions

Definitions:

   SOH CAH TOA!

 
Properties:

   =>  

 
Example 1:  For the right triangle above, A = 3 & B = 4. Compute the following.

- From the Pythagorean theorem:

C =

- Therefore:

cos a =

sin a =

tan a =

cos b =

sin b =

tan b =

(Use 3 decimal places for the trig function values.)

 

Example 2 (use a calculator)

sin 30° =

cos 60° =

tan 60° =

(Use 3 decimal places for the trig function values.)

 

Inverse functions:

- known function value  => compute angle

sin a = x  =>  a = sin-1(x),  -90° < a < 90°

cos a = x  =>  a = cos-1(x),  0° < a < 180°

tan a = x  =>  a = tan-1(x),  -90° < a < 90°

 

- Examples:

sin a = 0.643  =>  a = sin-1( 0.643 ) =

cos a = 0.921  =>  a =

tan a = 1.483  =>  a =

 

Vector Algebra (pp. 76-81)

1. Vector vs. Scalar Quantity

Displacement vs. distance:

- moving from A to B (Path 1 or 2)

- distance:

(a) length of the path (magnitude)

(b) varies depending on the path (1 or 2)

(c) scalar: magnitude only

 

- displacement:

(a) length of straight path from A to B (magnitude) + NE (direction)

(b) net effect of motion

(c) path-independent (1 = 2)

(d) vector: magnitude + direction

 

Vector

- magnitude + direction

- examples: displacement, position, velocity, force, momentum….

- a (bold) or (arrow)

- vector arrow:

(a) length of the arrow: magnitude

(b) tip: direction

 

Vector example: force

- differences in magnitude and direction of the force result in different motions of the ball

wpe2F.jpg (14483 bytes)

 

2. Vector Algebra

Vector addition:

- displacement vectors

 

The "Tip-To-Tale Method":  the graphical approach

- connect all vectors, one by one, tip to tail

- move vectors freely while keeping direction and magnitude

- sequence of addition is not important

 

Vector resolution:

- resolution: breaking down of a vector into components

a  =>  aX + aY

 

- aX & aY: components: 

- Example: Soccer kick, velocity = 20 m/s, q = 35°  -->  vH, vV ?

vH  =  v·cosq  =  (20)(cos 35°)  =   16.38 m/s

vV  =  v·sinq  =  (20)(sin 35°)  =   11.47 m/s

 

Vector composition:

- composition: construction of a vector from its components

aX + aY   =>   a

 

- Example (Sample problem 2 on p. 302):  vswim = 2 m/s, vcurrent = 0.5 m/s  -->   v, q = ?

v  =    =  1.62 m/s

q  =  tan-1  =   14.04°

 

Vector addition: the component approach

- Let C = A + B, then

Cx = Ax + Bx

Cy = Ay + By

- Sequences:

(a) Compute the components of A and B through vector resolution. (Pat attention to the directions of the components.)

(b) Compute the components of C (Cx and Cy).

(c) Compute the magnitude (C) and the direction (q) of C through vector composition.

 

- Example:

Displacements of an orienteer: 400m E + 500 m NE

Ax = 400, Ay = 0

Bx = (500)(cos45°) = 353.50

By = (500)(sin45°) = 353.50

Cx = Ax + Bx = 400 + 353.50 = 753.50

Cy = Ay + By = 0 + 353.50 = 353.50

 

C =

q =

 

Ans: 832.30 m (25.13° N of due E)