PEP 294: Lecture Notes
XII. Linear Kinetics
![]()
Newtons Laws of Motion (pp. 61, 360-363)
- Related Problems: IP1, 2, AP1
1. 1st Law: Law of Inertia
| Law of inertia: a body remains current state of motion unless acted on by an external force |
|
Inertia: |
- the tendency of an object to keep the current state of motion
- difficulty in changing the state of motion
| Properties of inertia: |
- static inertia vs. dynamic inertia
- proportional to mass of the object:
"The more massive an object, the more it tends to maintain its current state of motion."
2. 2nd Law: Law of Acceleration
Law of acceleration: a force applied to a body causes an acceleration |
- acceleration is proportional to the force, inversely proportional to mass.
- direction of the acceleration = direction of the force
- if F = 0 => a = 0 (constant velocity) => law of inertia
3. 3rd Law: Law of Reaction
Law of reaction: for every action, there is an equal and opposite reaction |
- when one body exerts a force on a second, the second body exerts a reaction force that is equal in magnitude and opposite in direction on the first
F12 = -F21
| Examples: |
1. Bullet vs. gun
2. Fist fighting
3. Collision in ice hockey (p. 363)
m1 = 90 kg, m2 = 80 kg, F12 = 450 N => F21
Ground Reaction Force (GRF) (pp. 363-365): |
- reaction supplied by the ground
- an important external force for human motion
- Examples:
1. Jogging (p. 364)
2. Jumping -- development of vertical force in sacrificing the horizontal velocity using the ground reaction force (p. 364)
![]()
Law of Gravitation (pp. 363-366)
| Law of gravitation: |
- all bodies are attracted to one another.
- gravitational force is proportional to their masses and inversely proportional to the square of distance between them
| Weight: |
- gravity acting on a body from the Earth.
where, g = 9.81 m/s2
- direction: downward
| Mass vs. weight: |
![]()
Friction (pp. 366-373)
- Related Problems: IP3, 4, 5, AP2, 3
| Friction: force acting at the area of contact between two surfaces |
- magnitude: proportional to the friction coefficient and the normal reaction force
Ff = m N
(where, m = friction coefficient, N = normal reaction force)
- direction: opposite that of motion or motion tendency
| Sliding vs. rolling: |
- sliding: due to relative motion of the surfaces
- rolling: due to deformation of the surfaces
msliding >> mrolling
| Static vs. kinetic friction: |
- max. static friction: max. force required to initiate a motion
- kinetic friction: force required to maintain the motion
ms > mk
- Examples: ms = 0.18, mk = 0.15, Wsled = 200 N, Wboy = 250 N => F
Force to initiate motion:
Ff = ms N = (0.18)(200+250) = (0.18)(450) = 81 N
Force to maintain motion:
Ff = mk N = (0.15)(450) = 67.5 N
| Friction vs. motion: if F > Ff => motion occurs |
Fnet = F - Ff
Fnet = ma => F - Ff = ma
- Example -- in pulling a box: F = (100, 50) N, W = 500 N, m = 0.2 => Can you move the box?
N = W - Fv = 500 - 50 = 450 N
Ff = (0.2)(450) = 90 N
Since Fh (100 N) > Ff (90 N) => move
| Lubrication: reduces sliding friction -- grease, synovial fluid |
| Biomechanical roles of friction: |
- resistance vs. source of propulsion
- minimize friction as a resistance
- maximize friction as a source of propulsion
![]()
Momentum and Impulse (pp. 373-379)
- Related problems: IP6, 7 & AP6
1. Momentum
| Momentum: amount of motion |
- momentum = (mass)(velocity)
M = m v
- important in giving or receiving impact, collision, etc.
- vector
- unit: kg·m/s
| Example -- Two hockey players (p.376) |
m1 = 90 kg, v1 = 6 m/s, m2 = 80 kg, v2 = -7 m/s => Ms
M1 = (90)(6) = 540 kg·m/s
M2 = (80)(-7) = -560 kg·m/s
| Principle of conservation of momentum: |
- if F = 0 => total momentum of the system remains constant
- Example: from the previous example (p.376):
After impact. both travel together as a unit:
Mbefore = M1 + M2 = 540 + (-560) = -20 kg·m/s
Mafter = (m1 + m2)(vafter) = ( 90 + 80 )(vafter) = (170)(vafter)
Mbefore = Mafter => (170)(vafter) = -20
vafter = -20 / 170 = -0.12 m/s
Therefore, player 2 pushes player 1 at 0.12 m/s.
2. Impulse
| Impulse: accumulated effect of force exerted on an object for a period of time |
- impulse = (force)(time)
I = F t
- increase in F or t => increase in I
- vector
- equal to the change in momentum of the system
I = DM = M2 - M1 = m v2 - m v1
| Example -- Toboggan race: F = 100 N, t = 7 s, m = 90 kg => v |
F t = m v2 - m v1
(100)(7) = (90)(v2) - (90)(0) => v2 = 7.78 m/s
| Strategies in sports: |
- giving impulse: maximize (batting, throwing, etc.)
- receiving impulse: minimize (landing, receiving, etc.)
![]()
Work, Power & Energy (pp. 383-390)
- Related problems: IP9, 10, AP8 & 9
1. Work
| Work: force applied against a resistance |
- work = (force)(displacement)
W = Fd cos q
(where, F = force, d = displacement, q = angle between the two vectors)
- scalar quantity
- unit: J (Joule) = Nm
| Examples: |
1. Upward weightlifting: weight = 500 N, lift height = 0.5 m => W
F = W = 500 N (upward), d = 0.5 m (upward)
W = Fd cos q = (500)(0.5)(cos 0) = 250 Nm = 250 J
2. Downward weightlifting: weight = 500 N, lift height = 0.5 m => W
F = W = 500 N (upward), d = 0.5 m (downward)
W = (500)(0.5)(cos p) = (500)(0.5)(-1.000) = -250 J
| Positive vs. negative work: |
- determined by the directions of the vectors
- if q > p/2 rad (90°) => negative work
| Muscle contraction types vs. work: |
- concentric contraction: positive work
- eccentric contraction: negative work
- isometric contraction: no work
| Example -- Mountain climbing: |
W1 = Fd1(cos q1), W2 = Fd2(cos q2)
d1(cos q1) = d2(cos q2) = h => W1 = W2
2. Power
| Power: rate of work |
- power = (work) / (elapsed time)
- scalar quantity
- unit: W (Watt) = J/s
| Example -- stair climbing (p. 385): 30
steps, 25 cm/step, weight = 580 N, Dt = 15 s
=> P h = (30)(0.25) = 7.5 m, P = (Fd·cos q) / Dt = (580)(7.5)(cos 0) / (15) = 4350 / 15 = 290.0 W
|
| Power = (force)(velocity) |
3. Mechanical Energy
| Mechanical energy: capacity to do mechanical work |
- unit: J (same to work)
| Potential energy vs. kinetic energy: |
- kinetic energy: energy due to motion of the object
KE =
- potential energy: energy due to the position (height) of the object
PE = mgh (where, g = 9.81 m/s2)
- Examples:
1. m = 2 kg, v = 3 m/s => KE
KE = (0.5)(2)(3)2 = 9 J
2. m = 50 kg, h = 1 m => PE
PE = (50)(9.81)(1) = 490.5 J
- ME = KE + PE
| Conservation of mechanical energy: |
- when the gravity is the only external force acting on a system, ME remains constant
ME = KE + PE = const.
- Examples:
1. Diving
ME = KE + PE = const
Position1:
KE = 0, PE = ME
Position 2:
KE > 0, PE > 0, KE + PE = ME
Position 3:
PE = 0, KE = ME
2. Ball drop: h = 1.5 m, m = 2 kg => vimpact
MErelease = KErelease + PErelease = 0 + mgh
MEimpact = KEimpact + PEimpact
=
+ 0
MErelease = MEimpact
= mgh
(0.5)(2)(vimpact)2 = (2)(9.81)(1.5)
(vimpact)2 = 29.43
vimpact = 5.42 m/s
| Work vs. energy: |
- work causes changes in the mechanical energy of the system
W = DME = DKE + DPE
- Example:
1. Diving
Position 1 to 2:
W = DME = DPE = mgh
Position 2:
ME = PE = W (KE = 0)
Position 3:
ME = KE + PE = W (KE > 0, PE > 0)
Position 4:
ME = PE = W (PE = 0)
2. Ball catching (p. 390):
v = 40 m/s, m = 1.3 kg => W to stop the ball?
v1 = 40, v2 = 0
W = DKE = (0.5)(1.3)(0)2 - (0.5)(1.3)(40)2 = -1040 J
The catcher did negative work by 1040 J.