PEP 294: Lecture Notes

XII. Linear Kinetics

Newton’s Laws of Motion (pp. 61, 360-363)

- Related Problems:  IP1, 2, AP1

 

1. 1st Law: Law of Inertia

Law of inertia:  a body remains current state of motion unless acted on by an external force

 

Inertia:

- the tendency of an object to keep the current state of motion

- difficulty in changing the state of motion

 

Properties of inertia:

- static inertia vs. dynamic inertia

- proportional to mass of the object:

"The more massive an object, the more it tends to maintain its current state of motion."

 

2. 2nd Law: Law of Acceleration

Law of acceleration:   a force applied to a body causes an acceleration

- acceleration is proportional to the force, inversely proportional to mass.

- direction of the acceleration = direction of the force

- if F = 0   =>    a = 0 (constant velocity)   =>   law of inertia

 

3. 3rd Law: Law of Reaction

Law of reaction:   for every action, there is an equal and opposite reaction

- when one body exerts a force on a second, the second body exerts a reaction force that is equal in magnitude and opposite in direction on the first

F12 = -F21

 

Examples:

1. Bullet vs. gun

2. Fist fighting

3. Collision in ice hockey (p. 363)

m1 = 90 kg, m2 = 80 kg, F12 = 450 N   =>   F21

 

Ground Reaction Force (GRF) (pp. 363-365):

- reaction supplied by the ground

- an important external force for human motion

- Examples:

1. Jogging (p. 364)

2. Jumping -- development of vertical force in sacrificing the horizontal velocity using the ground reaction force (p. 364)

 

Law of Gravitation (pp. 363-366)

Law of gravitation:

- all bodies are attracted to one another.

- gravitational force is proportional to their masses and inversely proportional to the square of distance between them

 

Weight:

- gravity acting on a body from the Earth.

where, g = 9.81 m/s2

- direction: downward

 

Mass vs. weight:

 

Friction (pp. 366-373)

- Related Problems:  IP3, 4, 5, AP2, 3

 

Friction:  force acting at the area of contact between two surfaces

- magnitude: proportional to the friction coefficient and the normal reaction force

Ff = m N

(where, m = friction coefficient, N = normal reaction force)

- direction: opposite that of motion or motion tendency

 

Sliding vs. rolling:

- sliding: due to relative motion of the surfaces

- rolling: due to deformation of the surfaces

msliding >> mrolling

 

Static vs. kinetic friction:

- max. static friction: max. force required to initiate a motion

- kinetic friction: force required to maintain the motion

ms > mk

- Examples:  ms = 0.18, mk = 0.15, Wsled = 200 N, Wboy = 250 N    =>  F

lkin_f04

Force to initiate motion:

Ff = ms N = (0.18)(200+250) = (0.18)(450) = 81 N

Force to maintain motion:

Ff = mk N = (0.15)(450) = 67.5 N

 

Friction vs. motion:  if F > Ff    =>   motion occurs

Fnet = F - Ff

Fnet = ma    =>   F - Ff = ma

 

- Example -- in pulling a box: F = (100, 50) N, W = 500 N, m = 0.2   =>   Can you move the box?

N = W - Fv = 500 - 50 = 450 N

Ff = (0.2)(450) = 90 N

Since Fh (100 N) > Ff (90 N)   =>   “move”

 
Lubrication:  reduces sliding friction -- grease, synovial fluid

 
Biomechanical roles of friction:

- resistance vs. source of propulsion

- minimize friction as a resistance

- maximize friction as a source of propulsion

 

Momentum and Impulse (pp. 373-379)

- Related problems:  IP6, 7 & AP6

 

1. Momentum

Momentum:  amount of motion

- momentum = (mass)(velocity)

M = m v

- important in giving or receiving impact, collision, etc.

- vector

- unit: kg·m/s

 

Example -- Two hockey players (p.376)

m1 = 90 kg, v1 = 6 m/s, m2 = 80 kg, v2 = -7 m/s   =>   M’s

M1 = (90)(6) = 540 kg·m/s

M2 = (80)(-7) = -560 kg·m/s

 
Principle of conservation of momentum:

- if F = 0   =>    total momentum of the system remains constant

- Example: from the previous example (p.376):

After impact. both travel together as a unit:

Mbefore = M1 + M2 = 540 + (-560) = -20 kg·m/s

Mafter = (m1 + m2)(vafter) = ( 90 + 80 )(vafter) = (170)(vafter)

Mbefore = Mafter   =>    (170)(vafter) = -20

vafter = -20 / 170 = -0.12 m/s

Therefore, player 2 pushes player 1 at 0.12 m/s.

 

2. Impulse

Impulse:  accumulated effect of force exerted on an object for a period of time

- impulse = (force)(time)

I = F t

- increase in F or t    =>   increase in I

- vector

- equal to the change in momentum of the system

I = DM = M2 - M1 = m v2 - m v1

 

Example -- Toboggan race: F = 100 N, t = 7 s, m = 90 kg   =>   v

F t = m v2 - m v1

(100)(7) = (90)(v2) - (90)(0)    =>   v2 = 7.78 m/s

 

Strategies in sports:

- giving impulse: maximize (batting, throwing, etc.)

- receiving impulse: minimize (landing, receiving, etc.)

 

Work, Power & Energy (pp. 383-390)

- Related problems:  IP9, 10, AP8 & 9

 

1. Work

Work:  force applied against a resistance

- work = (force)(displacement)

W = Fd cos q

(where, F = force, d = displacement, q = angle between the two vectors)

- scalar quantity

- unit: J (Joule) = Nm

 
Examples:

1. Upward weightlifting: weight = 500 N, lift height = 0.5 m   =>   W

F = W = 500 N (upward), d = 0.5 m (upward)

W = Fd cos q = (500)(0.5)(cos 0) = 250 Nm = 250 J

 

2. Downward weightlifting: weight = 500 N, lift height = 0.5 m   =>    W

F = W = 500 N (upward), d = 0.5 m (downward)

W = (500)(0.5)(cos p) = (500)(0.5)(-1.000) = -250 J

 

Positive vs. negative work:

- determined by the directions of the vectors

- if q > p/2 rad (90°)   =>   negative work

 

Muscle contraction types vs. work:

- concentric contraction: positive work

- eccentric contraction: negative work

- isometric contraction: no work

 

Example -- Mountain climbing:

 

W1 = Fd1(cos q1), W2 = Fd2(cos q2)

d1(cos q1) = d2(cos q2) = h   =>   W1 = W2

 

2. Power

Power:  rate of work

- power = (work) / (elapsed time)

- scalar quantity

- unit: W (Watt) = J/s

 
Example -- stair climbing (p. 385): 30 steps, 25 cm/step, weight = 580 N, Dt = 15 s   =>   P

h = (30)(0.25) = 7.5 m,

P = (Fd·cos q) / Dt = (580)(7.5)(cos 0) / (15) = 4350 / 15 = 290.0 W

 

Power = (force)(velocity)

 

3. Mechanical Energy

Mechanical energy:  capacity to do mechanical work

- unit:  J (same to work)

 

Potential energy vs. kinetic energy:

- kinetic energy: energy due to motion of the object

KE =

- potential energy: energy due to the position (height) of the object

PE = mgh (where, g = 9.81 m/s2)

 

- Examples:

1. m = 2 kg, v = 3 m/s   =>    KE

KE = (0.5)(2)(3)2 = 9 J

 

2. m = 50 kg, h = 1 m   =>    PE

PE = (50)(9.81)(1) = 490.5 J

 

- ME = KE + PE

 

Conservation of mechanical energy:

- when the gravity is the only external force acting on a system, ME remains constant

ME = KE + PE = const.

 

- Examples:

1. Diving

ME = KE + PE = const

Position1:

KE = 0, PE = ME

Position 2:

KE > 0, PE > 0, KE + PE = ME

Position 3:

PE = 0, KE = ME

 

2. Ball drop: h = 1.5 m, m = 2 kg   =>   vimpact

MErelease = KErelease + PErelease = 0 + mgh

MEimpact = KEimpact + PEimpact

      = + 0

MErelease = MEimpact

= mgh

(0.5)(2)(vimpact)2 = (2)(9.81)(1.5)

(vimpact)2 = 29.43

vimpact = 5.42 m/s

 

Work vs. energy:

- work causes changes in the mechanical energy of the system

W = DME = DKE + DPE

 

- Example:

1. Diving

Position 1 to 2:

W = DME = DPE = mgh

Position 2:

ME = PE = W (KE = 0)

Position 3:

ME = KE + PE = W (KE > 0, PE > 0)

Position 4:

ME = PE = W (PE = 0)

 

2. Ball catching (p. 390):

v = 40 m/s, m = 1.3 kg   =>    W to stop the ball?

v1 = 40, v2 = 0

W = DKE = (0.5)(1.3)(0)2 - (0.5)(1.3)(40)2 = -1040 J

The catcher did negative work by 1040 J.