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2 Dimensions
Consider a hand-held object grasped by a prismatic precision grip in which
the tips of the fingers and the thumb oppose each other in static planar
situation as shown in Figure 1. We limit the consideration to planar static
tasks. We assume that friction at the digit-object interface is sufficiently
large to prevent the object from slipping at any exerted digit forces.
Figure
1. Planar static prehension
For the system to be
at rest, the sum of all forces and moments acting on the handle should be
equal to zero. Hence, the following three requirements should be satisfied:
(1) The sum
of the normal forces of the three fingers equals the normal force of the
thumb
(1)
(2) The sum
of the digit tangential forces equals the weight of the hand-held object
(2)
(3) The total
moment produced by the digit forces M is equal and opposite to the
external torque exerted on the objects. It equals
(3)
where the subscripts th, i,
m, and r refer to the thumb, index, middle and ring finger,
respectively; the superscripts n and t stand for the normal
and tangential force components, respectively; L is load (weight of
the object), and coefficients d and r stand for the moment
arms of the normal and tangential force with respect to a pre-selected
center, respectively.
The moment of
the normal finger forces Mn about the point of force
application of the thumb (selected as a pivot) is
(4)
where the subscript f
designates individual fingers (the index, middle or ring),
is the normal virtual force (the resultant normal force
exerted by the three fingers) and D is the moment arm of the
resultant force with respect to the pivot point. D represents the
location of the resultant of the three normal finger forces. The location
of D may vary due to changes in the sharing percentage of
among the fingers and/or due to the displacement of the
points of finger force application with respect to the sensor centers. Note
that the index and ring fingers work as a positive and negative moment
producers, respectively, while the direction of the moment by the middle
finger depends on its relative position with respect to the thumb.
The moment of
the tangential forces Mt is proportional to the difference
between the total tangential force of the three fingers combined (the
tangential virtual force) and the tangential force of the thumb. Hence, the
following equation is also valid
(5)
The equations
(1)-(3) impose three constraints on the 12 variables (normal and tangential
finger force components and the coordinates of the points of force
application in the vertical direction). Therefore, the system has nine
degrees of freedom (DoF) that can be manipulated by the performer in
different ways. (The system has also two inequality constraints: (1) the
fingers can only push but not pull on the sensors and (2) the sum of the
normal finger forces should be sufficiently large to prevent slipping the
handle from the hand. These constraints, however, do not change the number
of DoF.)
Virtual
forces and moments.
The virtual
finger (VF) is an abstract representation of all three fingers together
acting as a functional unit to produce a force and a moment with respect to
the thumb. The VF tangential force and VF normal force were computed as the
sums of the tangential and normal forces of the three fingers,
respectively. The moment of the tangential forces was computed from
equation 5. The moment of the normal forces was computed with respect to the
point of application of the thumb force, see equation 4. The moment arm of
the normal VF was computed from the Varignon theorem
(6)
where
is the normal force of finger f (f = 1, 2,
3, 4) and is the moment arm of the finger force with respect to the
point of application of the thumb force (a projected distance from the point
of application of a finger force to the point of application of the thumb
force).
References
Jae K. Shim,
Mark L. Latash,
Vladimir M. Zatsiorsky (2003). Prehension synergies: Trial-to-trial
variability and hierarchical organization of stable performance.
Experimental Brain Research 152(2) pp.173-184.
Vladimir M. Zatsiorsky, Mark L. Latash, Fan Gao, Jae Kun. Shim (2004).
The principle of superposition in human prehension, Robotica. [In
press]
3 Dimensions
- System of prehensile
object in 3D

- Variables
1)
Digit force:
, j = {i, m, r, l, th}
2)
Virtual finger force:
, j = {i, m, r, l}
3)
Digit finger moment arm:
, where j = {i, m, r, l, th} and
is the displacement from the origin to the center of the
transducer and is the displacement from the center to the digit tip
contact point
4)
, where j = {i, m, r, l, th } and
is the free moment on digit contacts at x-axis
a.
, where and are the moments of
and , respectively, at X-axis.
b.

c.

5)

6)
, where j = {i, m, r, l }
7)

8)

-
Constraints
1)

2)

3)

4)

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