"....forever let us hold our banner high!"  
mickey
profile
publishing
publishing

Disney Publishing is the world’s largest children’s publisher, with books, magazines and other programs in 55 languages in 74 countries, reaching more than 100 million readers monthly.
Today, Disney’s English Language Learning products remain in high demand globally, with Disney’s World of English being introduced in 2002 for the first time to the Hispanic market in the United States.
One of  Disney publishing’s most notable successes was in 2002 with the global expansion of W.i.t.c.h., a monthly comic magazine developed in Milan, Italy. Available in 18 countries, the magazine addresses real-world issues for girls ages 10 to 14 through characters with supernatural powers. W.i.t.c.h. alone help to spawn a successful book series and licensed- merchandise programs.
FamilyFun magazine, with a circulation of 1.55 million, continued to grow its readership in 2002 and expects to reach a circulation of 1.75 million in 2003. Ad Age magazine named FamilyFun one of the 10 best titles of 2002, based on advertising, circulation and content.


Disney Publishing

retail
retail
Along with publishing, now in nine countries, Disney Retail also includes the Disney catalog and DisneyStore.com. MAny of the successes are being  attributed to the store’s new  merchandise strategy centered on Princess, Toy Story, Winnie the Pooh, Mickey Mouse and standard characters, as well as its emphasis on key hollidays or events such as Halloween.
Disney Princess remains a year-round focus for the Disney Store. The Princess collection brings Disney’s beloved heroines together in fantasy-based products for girls ages 4 to 10. Many of the favorites such as Ariel, Belle, Cinderella, Jasmine, Mulan, Pocahontas, Sleeping Beauty and Snow White are all now featured on pajamas, dress-up gowns, dolls and toys. What girl would not want to dress-up and become her favorite princess?I know I would love it!

Disney Store’s international businesses continue to grow through solid per-store sales gains throughout 2002, along with flagship stores in Paris, Rome and London helping to contribute to the overall success of the business.
Disney Store North America also continues to test Disney Play – a new store concept that focuses on play time, fantasy and fun for children. Toys and dress-up themes take main priority, while the plush “Cuddle Kingdom” is featured prominently at the entrance at the store.

Disney Retail

interactive

Disney Interactive is alo rising for the company. Disney Interactive broadens Disney’s core demographic, helping the company reach children, teens and adults with Disney content.
One of the most curreent Disney interactive products contains Donald, Goofy and more than 100 characters staring in the innovative interactive adventure Kingdom Hearts. Selling 2 million units after launching in the United States, Europe and Japan in 2002, the highly anticipated, award-winning title is on track to sell up to 3 million units during its lifetime.
Last year, Disney Interactive and Sega Sports incorporated ESPN branding into sports titles, including NCAA and National Football League titles. Moving forward, ESPN integration will continue with products based on the National Basketball Association, National Hockey League and Major League Baseball.

Disney Interactive

product
product
product

Disney Licensing consists of Disney Toys, Disney Softlines (apparel and accessories) and Disney Hardlines (packaged goods, stationery, home furnishings and consumer electronics). In 2002, Disney Consumer Products (DCP) entered the consumer electronics arena with innovative products combining a unique Disney design language and state-of-the-art technology. The first products, introduced in North America, the United Kingdom and Mexico last fall, were two-way radios and 2.4 GHz cordless telephones manufactured and distributed by Motorola, Inc. 

Also in 2002, Disney remained the largest-single licensing brand in the toy business, aided by the strong retail performance of expansion of Disney Princess toys and the strong retail performance of the Power Rangers Wild Force collection from Bandai. Toys inspired by Walt Disney Pictures’ Lilo & Stitch also saw tremendous success, with the Aloha Stitch interactive plush products selling briskly prior to the movie’s release. Toys based on Monsters, Inc., boosted by last year’s release of the title on VHS and DVD, also continued to perform well at retail.

Disney now has relationships with many significant retailers globally, including Kmart and J.C. Penney throughout North America and Wal-Mart in Canada. In February 2002, Disney and Kmart launched an exclusive line of non-character clothing – a first for Disney – that has enjoyed exceptional sell-through. In Europe, Disney’s direct-to-retail agreement with Carrefour, the largest retailer in Europe and the second-largest worldwide, resulted in the launch of an exclusive line of children’s clothing and accessories at Carrefour stores in 30 countries. Agreements with major retailers H&M, C&A and Tesco also resulted in placement of exclusive Disney product lines in key European markets.

Disney Licensing


Letter to the Shareholders




October 17, 2003
Brynn duBois