View unanswered posts | View active topics It is currently May 18th, 2013, 2:34 am




Reply to topic  [ 46 posts ]  Go to page 1, 2, 3, 4, 5  Next
Spawning Behind Enemy Lines 
Author Message
Alumnus
User avatar

Joined: October 8th, 2008, 7:40 pm
Posts: 1586
Location: Stealth'd
Real Name: Pietre Nordell
Post Spawning Behind Enemy Lines
So I get that it's hilarious that Ryan and, it would seem, others are killed because a zombie respawned behind them at a hold point, but that's not cool.

While the rules have never officially dictated that you have to be anywhere other than "30 feet" from the action to respawn, it's also considered in bad taste to take advantage of a time when you are out of play (or to put yourself out of play) to walk behind human defense lines or into human defense areas and respawn there. As a former administrator, I had to stop that kinda thing more than one time. As did Ryan. I think even back in the day, Lemmy did as well.

Now it's one thing to take advantage of a hole in defenses. But a HUMAN base is supposed to be their BASE. Zombies respawning within a human base without ever having actually broken through is ridiculous enough from a plot standpoint, but it also ruins many key aspects of cool hold point missions.

Let's take Worthen for instance;
Zombies have to charge up the stairs of Worthen (or sneak up the hills) to get to the humans because they're trying to break in (or destroy whatevers up there or w/e). Now let's imagine a world where zombies don't actually require that much effort. A bunch of them can just walk up en masse into the center of the hold point and wait for all humans to be 30 feet away at precisely the same time, then sweep through like they were there the whole time. But they weren't there the whole time. But, in fact, the very act of them being there means that they were affecting gameplay because it means the humans had to keep an eye on them to make sure they don't respawn within 30 feet.

The ruling for inactives says they must be 30 feet from active play, in addition to being 30 feet when they are able to return to active play. Nowadays we see inactive zombies walking through humans and taking up position behind them. Nowadays we see inactive zombies walking through humans pretending to tag them. Nowadays we see inactive zombies yell colors at a human while he's trying to focus on Simon. What are humans supposed to do? Tell them to go away? They don't. Hell, sometimes they don't even go away when the Admin tells them to. Nowadays, they feel they have a right to be just about everywhere.

Seriously; the "inactive" aspect has gone to hell around here. Inactives are more active and more of a threat than ever. No wonder the bulk of the humans can't catch a break.

Truthfully, I'm more pro-zombie than any kind of pro-human. But I also believe in a combination of luck, skill, and patience as a zombie as well. Nowadays, it seems like luck, skill, and patience has nothing on "how well can we bend the rules this time".

Zombies, I love you, I seriously do, and most of you are unaffected and not targeted by this. Keep charging, dancing, singing, hiding, and ambushing. I'll be there with you soon, I'm sure. :twisted:

_________________
Pietre Nordell Image
Battle Royale Administrator
Spring 2013 HvZ Moderator
Fall 2012 Black Ops Moderator
Former 4-Square Administrator
Fall 2012 HvZ Invitational Admin
Fall 2011 HvZ Invitational Admin
Spring 2011 HvZ "Original Zombie"
Fall 2010 HvZ Administrator
Fall 2010 HvZ Invitational Admin
Spring 2010 HvZ Moderator
4-Square 2010 Tournament Champion

(There's a Jiggy in my Siggy!)
"You'd probably recognize me if you saw me.

. . . if you saw me."




Image


March 24th, 2012, 10:55 pm
Profile YIM WWW
Meat Shield
User avatar

Joined: March 20th, 2012, 11:50 am
Posts: 36
Location: B/C lafollette
Real Name: Bobby Aultman
Post Re: Spawning Behind Enemy Lines
I agree whole heartedly. stunned zombies should stay out of the way.

_________________
Image


March 24th, 2012, 11:48 pm
Profile
Grunt
Grunt
User avatar

Joined: March 4th, 2010, 10:56 pm
Posts: 59
Real Name: Justin Kersey
Post Re: Spawning Behind Enemy Lines
Image

_________________
Justin Kersey

Spring 2010: Died night 4/5, at the hive mission
Fall 2010: Died night 3
Spring 2011 (Part 1): Died in mission 2 (Absolute wipe night for humans)
Spring 2011 (Part 2): Died gloriously as one of the final 5 humans.
Fall 2011: OZ'd

Original member of N7


March 24th, 2012, 11:54 pm
Profile
Alumnus
User avatar

Joined: October 10th, 2009, 3:12 am
Posts: 384
Real Name: Aaron Hinton
Post Re: Spawning Behind Enemy Lines
I'm gonnasay it's the same shit different game problem that's always been around. It's just gotten worse as time has gone on

_________________
Aaron Hinton
STARC MERC
Knight Hospitaller
Weilder of the Blue Tiger
Nuke it from orbit. It's the only way to be sure
Image


March 24th, 2012, 11:55 pm
Profile
Alumnus
User avatar

Joined: October 9th, 2009, 10:30 am
Posts: 376
Real Name: Jacob Clark
Post Re: Spawning Behind Enemy Lines
As stated, I have no intention of securing human bases for them. Was the play in bad taste, perhaps, but in such an instance, it falls to the ever unenforceable Rule #1 to determine that at a personal level. I have reminded zombies to act in good taste.

It is my understanding that humans knew the Z in question was indeed there and simply stopped monitoring him. Regarding the state of a "base", maintaining a secure base means maintaining a secure base. This sometimes means keeping an eye on every nook and cranny of things that you once believed boarded up, lest a rogue zombie weasel their way in.

_________________
(Jacob Clark)
Lumberjack Commandos - Founder and Commander

Codename: Jericho

Tyrant T-103


March 25th, 2012, 12:31 am
Profile
Law Abiding Citizen
Law Abiding Citizen
User avatar

Joined: January 29th, 2008, 11:53 pm
Posts: 2764
Location: Right behind you.
Real Name: Brian Bauman
Post Re: Spawning Behind Enemy Lines
I'm going to have to be the voice of dissent in this thread. It's always been legitimate to spawn "behind" humans. It's also always been legitimate to quickly, quietly, and unobtrusively walk through humans to get to otherwise inaccessible places.

This is completely distinct from inactive zombies screwing with active play. Inactive zombies shouldn't be running around mixing with humans while inactive. Inactive zombies shouldn't be running distractions. Inactives should be keeping 30 ft. away from the action. Etc.

That's not what we're talking about here, though. Walking through a human defense line unnoticed and setting up quietly behind them? Then waiting 15 minutes without anyone noticing? Zombie ingenuity, or human carelessness - take your pick.

_________________
Forum Moderator
Perpetual OZ
Former Assassins Administrator
Former Developer
Former HvZ Administrator - Fall 2011
Former HvZ Moderator - Spring 2008, Fall 2010
Former Webmaster


March 25th, 2012, 12:39 am
Profile
Grunt
Grunt
User avatar

Joined: March 4th, 2010, 10:56 pm
Posts: 59
Real Name: Justin Kersey
Post Re: Spawning Behind Enemy Lines
Mumphinator wrote:
It is my understanding that humans knew the Z in question was indeed there and simply stopped monitoring him.


False. While Ano was stunned, he sat on the bench talking to another human. I walked up to him and asked him what he was doing. The last thing I said to him was "Just remember, leave this area and get 30 feet away before banding up." He said it wouldn't be a problem.

And the concept of having to post humans all over the place just because having them along the wall doesn't stop zombies from walking right in while stunned and banding up...Not gonna lie, I'm going to consider that pretty cheap.

_________________
Justin Kersey

Spring 2010: Died night 4/5, at the hive mission
Fall 2010: Died night 3
Spring 2011 (Part 1): Died in mission 2 (Absolute wipe night for humans)
Spring 2011 (Part 2): Died gloriously as one of the final 5 humans.
Fall 2011: OZ'd

Original member of N7


March 25th, 2012, 12:45 am
Profile
Dagorhir Administrator
Dagorhir Administrator
User avatar

Joined: August 11th, 2010, 8:15 am
Posts: 364
Real Name: Cole Heady
Post Re: Spawning Behind Enemy Lines
Although, that being said, as cheap as it may seem or be, it is still allowed and legitimate. Yes its morally and ethically gray, but not all zombie kills are clean charge affairs.

_________________
Cole Heady
Dagorhir Administrator


March 25th, 2012, 12:47 am
Profile
Alumnus
User avatar

Joined: October 9th, 2009, 10:30 am
Posts: 376
Real Name: Jacob Clark
Post Re: Spawning Behind Enemy Lines
jkersey wrote:
And the concept of having to post humans all over the place just because having them along the wall doesn't stop zombies from walking right in while stunned and banding up...Not gonna lie, I'm going to consider that pretty cheap.

Zombies still have to be outside of 30'. I've never seen a base so big that smart positioning couldn't answer this problem.

_________________
(Jacob Clark)
Lumberjack Commandos - Founder and Commander

Codename: Jericho

Tyrant T-103


March 25th, 2012, 12:49 am
Profile
Law Abiding Citizen
Law Abiding Citizen
User avatar

Joined: January 29th, 2008, 11:53 pm
Posts: 2764
Location: Right behind you.
Real Name: Brian Bauman
Post Re: Spawning Behind Enemy Lines
Elricus Fenir wrote:
Yes its morally and ethically gray,


Morally and ethically? Are we talking about a game of tag here, or something else entirely?

_________________
Forum Moderator
Perpetual OZ
Former Assassins Administrator
Former Developer
Former HvZ Administrator - Fall 2011
Former HvZ Moderator - Spring 2008, Fall 2010
Former Webmaster


March 25th, 2012, 12:51 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 46 posts ]  Go to page 1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.