Joined: September 12th, 2009, 4:46 pm
Location: Under your bed o.O
OFFICIAL CAPTURE THE FLAG RULESET (SPRING 2013)
Capture the Flag
Two or more teams defend their flags within defined borders on campus, while trying to capture the other teams’ flag.
Foam Dart Blasters
Clean, balled-up socks (Or plushy/squishy equivalent, judged by admin)
Tube Socks with <1c of flour
Each game will have at least two teams. Players will be informed of their team assignment when they arrive on the field of play. Attempts will be made for teams to be equal, but no one will be excluded from play in the name of team balance.
Game boundaries will be established by the Administrator before play begins. Any player who leaves the boundaries of the playing field is immediately treated as tagged.
Players are tagged when they are: 1) shot with a dart, 2) hit with a balled up sock, 3) Hit in any manner with a tube sock full of flour, or 4) tagged by hand. Simultaneous Tags: both players are considered out.
Tag Parries- in the event of tag from the finger tips to the elbow or a simultaneous hand tag, both tags are nulled and the attack begins again.
Sock Catching: If a player catches a sock thrown at them, they are not considered out.
Sock Blocking: You may block a sock with another sock to prevent being tagged. The same applies for shooting a dart out of the air with your own.
Tagged players are out of the game, and must quickly go to their capture or re-spawn points, or the neutral zone. In transit, they must hold their hands and or weapons above their head to signify that they are out. Stunned players may not interfere with the game, including acting as shields.
Unlike traditional CtF, a player may be tagged on any part of the playing field – even their own base.
Flags & Bases:
Flags for all games will be provided at the start of the game, and will include a ~5 foot flagpole.
The player carrying the flag may not attack another player in any way, and the flag may not be passed between players. If the player carrying the flag is tagged, they must immediately drop it.
Respawn Zones will be established prior to the game, and will be used to re-integrate stunned players into the game. To become active again, a player need only pass through the marked area.
Winning the Game:
A team wins the game when both flags touch at your home base. If their flag is being contested, the game continues until the qualifications are met.
Shotgunning: Shotgun blasts of socks or darts will not be allowed, except by special exception cleared by the administrator. For all other situations, understand that only one dart may be shot at a time, and only one sock may be thrown at a time.
In the case that one person has too much fire power he may be asked to drop some items for the sake of balance. When playing nerf on nerf a player can have as many socks as he or she pleases. But in the event of sock only play, a player can only carry one sock in each hand.
Sock start-up: at the beginning of every game, ALL socks will start at the center of the field, unless the admin says otherwise. the only exception will be in gun based games, where a person who intends to use only socks may start with one in hand.
Enforcing the Rules:
As with all other UGL events, if you encounter a situation in which the rules are called into question, you have two options: work it out amongst yourselves, or call a moderator. If a moderator is called, their decision is final.
Also remember that Rule #1 applies here as well as any other game. Camping a player to ensure that he is constantly stunned, while being an effective strategy, does not allow all players to enjoy the thrill of the game.
RULE #2 IF YOU ARE NOT HAVING FUN, YOU ARE DOING IT WRONG. RE-EVALUATE YOUR GOALS FOR THIS GAME AND PLAY FOR THE FUN OF IT, NOT FOR THE VICTORY.
- We all agree that your theory is crazy, but is it crazy enough?
Last edited by Rob-N-Hoodie on January 7th, 2013, 1:14 pm, edited 6 times in total.
Changes were made, rules added/amended, title changed.