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Official Game Variant Drawing Board 
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Post Official Game Variant Drawing Board
Post any and all game play ideas and variants here. I heart CTF/simple kill match variants in a big way! I WILL try anything once!

Couple basic thoughts on crafting a variant

- make it accessible to the player base. This means trying to avoid games like "vulcans only"
- Remember K.I.S.S. from your childhood? If you assume that people are dumb (they are, I've checked) the games will end up better
- If you like a variant in a video game you love (TF2, CS, HALO, UT, ect....) DO NOT HESITATE to add it here. I love this shit!

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November 11th, 2009, 12:06 pm
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Post Re: Official Game Variant Drawing Board
Game Variants from here on out shall be ratified by mod-staff and added to the official ruleset, which is edited periodically anyway so you should check it out.

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November 11th, 2009, 4:57 pm
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Post Re: Official Game Variant Drawing Board
Link to my idea posted in rules hashing thread.

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November 11th, 2009, 8:33 pm
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Post Re: Official Game Variant Drawing Board
From The Conduit:
Bounty Hunter
Type: Free-for-all
Respawns: Yes
Requirement: Scorekeeper/target assigner
Description: Each player is given a target (another player). Players get 1 point for killing their target, 0 points for killing any other player.
Once they kill their target, they return to the scorekeep and recieve a new target.
Killed players respawn after a set amount of time.
Win Conditions: point limit or time limit.

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November 12th, 2009, 1:03 am
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Post Re: Official Game Variant Drawing Board
From Timesplitters: Future Perfect

Zones
Type: Team
Respawns: Yes
Requirements: 2-5 zones
Description: It's pretty much King-of-the-Hill

Virus
Type: Free-for-all
Respawns: Yes
Description: Pretty much like HvZ. One player is infected and they will try to infect the other players. Players killed need to got to the respawn point, including infected players.
Win Condition: Last man uninfected

Thief
Type: Free-for-all
Respawns: Yes
Requirements: "tokens" (pieces of paper, etc.)
Description: Players have "tokens". When they are killed, they must drop one token. ANYONE can grab that dropped token.
Win Condition: Most tokens after a set amount of time

Shrink
Type: Free-for-all or Team
Respawns: Yes
Requirement: Scorekeeper
Description: All players at the start of the match can be hit anywhere on their bodies and be killed. 1 point per kill Hear's where it gets interesting. When they are killed, parts of their body becomes invulnerable. This is in stages.
Stage 0: nothing is invulnerable
Stage 1: torso is invulnerable
Stage 2: torso and legs(except feet) invulnerable
Stage 3: torso, legs(except feet), and arms(except hands and guns) invulnerable
Stage 4: invulnerable

Players move down the stages when they are killed consecutive times without killing another player.
Players move up the stages when they kill another player
Example: Players 1 through 4 are playing.

P1 kills P2
P2 respawn and move to Stage 1
P3 kills P2
P2 respawn and move to Stage 2
P2 kill P4
P2 move back to Stage 1

Win conditions: Most points after set time.

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November 12th, 2009, 1:30 am
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Post Re: Official Game Variant Drawing Board
One small question on the long list of things to be clarified on most recent postings....where do the flags come into play?? Ill give you that many of these sound like good ideas and some could be incorperated with some fine-tuning. But I would like to remind future posters that this is, at its core, Capture the Flag. that bit, I feel, is fairly crucial to the process, and should remain at the heart of any Ideas. Just saying...

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~ JC Alacrán:
Administrator of Assassins
Former UGL Coordinator
Founder of Capture the Flag
Former CtF Administrator
Former 4square Moderator
2010,2011,2012 HvZ Invitational Staff
Multiple Champion of Assassins games
Last stand member of Multiple HvZ Invitationals
Member of the original BSU Expeditionary force
9 semesters of Urban Games and related shenanigans
Ever pursuing the elusive rank of "Wanker Extraordinaire"Image

Yes, I am aware of the reference, and will say I am a supporter.


November 12th, 2009, 2:20 am
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Post Re: Official Game Variant Drawing Board
Quote:
Thief
Type: Free-for-all
Respawns: Yes
Requirements: "tokens" (pieces of paper, etc.)
Description: Players have "tokens". When they are killed, they must drop one token. ANYONE can grab that dropped token.
Win Condition: Most tokens after a set amount of time


I like this Idea as it could be incorperated in our game...perhaps this could solve some problems we have had trying to come up with a tally system. My vision: each player is given a certain number of Tokens by the mod-staff. each set of tokens has a number on it that corresponds to the player as documented prior to the game... as they are killed, tokens are surrendered to the killer as Lives. when a player is out of lives(aka: his own tokens), he is done with that round of the game. Once the flag is captured or it is established that it cannot be captured, tokens are tallied amoung the survivors for Rank. theoreticallly this could continue through subsequent games, building a constantly moving ranking system for CtF players, and encouraging regular attendance in the process...
Quote:
Shrink
Type: Free-for-all or Team
Respawns: Yes
Requirement: Scorekeeper
Description: All players at the start of the match can be hit anywhere on their bodies and be killed. 1 point per kill Hear's where it gets interesting. When they are killed, parts of their body becomes invulnerable. This is in stages.
Stage 0: nothing is invulnerable
Stage 1: torso is invulnerable
Stage 2: torso and legs(except feet) invulnerable
Stage 3: torso, legs(except feet), and arms(except hands and guns) invulnerable
Stage 4: invulnerable

Players move down the stages when they are killed consecutive times without killing another player.
Players move up the stages when they kill another player
Example: Players 1 through 4 are playing.

P1 kills P2
P2 respawn and move to Stage 1
P3 kills P2
P2 respawn and move to Stage 2
P2 kill P4
P2 move back to Stage 1

Win conditions: Most points after set time.


this would be really hard to keep accurate track of, and wouldnt it then be everyones goal to become invulnerable?....perhaps this could be incorperated into the token system, only instead of invulnerability, players who die the set number of times are removed from play...this makes players progressively harder to kill yet stops them from trying to achieve a state where they cannot be killed. points would then be awarded to the most vulnerable players at the end of the game, once the flags have been moved to one spot.

_________________
~ JC Alacrán:
Administrator of Assassins
Former UGL Coordinator
Founder of Capture the Flag
Former CtF Administrator
Former 4square Moderator
2010,2011,2012 HvZ Invitational Staff
Multiple Champion of Assassins games
Last stand member of Multiple HvZ Invitationals
Member of the original BSU Expeditionary force
9 semesters of Urban Games and related shenanigans
Ever pursuing the elusive rank of "Wanker Extraordinaire"Image

Yes, I am aware of the reference, and will say I am a supporter.


November 12th, 2009, 2:43 am
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Post Re: Official Game Variant Drawing Board
This is loosely related to CTF, but id still like to try it....

From the minds of Roster Teeth...

GRIFBALL

2 teams start out at opposite sides of the playing field. An object is placed at the center of the field and both teams are trying to capture that object. Here's the twist. When one player picks up the "grifball" that player turns into grif. As the "grif", you are susceptible to attacks from both sides. Essentially, it starts out as a game of 1 flag CTF, but there can only be one single person who wins the match.

My explanation is probably a bit lacking, but it is 2 in the AM.

Questions?

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November 12th, 2009, 3:07 am
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Post Re: Official Game Variant Drawing Board
ODDBALL... or at least ODDFLAG.

Type: Free For All
Respawns: Yes
Objective: There is one flag. All players are trying to get it. If you hold the flag you can not shoot, you have to run. If you are shot, you must drop the flag and step away from it.

The first player to collectively hold the flag for 10 minutes is the winner.

this may be hard to enforce as it may require a lot of stop watches. A way to help this is to make it team based, and have a counter for each team. I think it could be hilarious to watch people duke it out for the flag... and some fast ninja player grabs it and runs,and they then turn and chase after him.

See similar post above lol


November 12th, 2009, 12:14 pm
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Post Re: Official Game Variant Drawing Board
joemama8 wrote:
GRIFBALL

2 teams start out at opposite sides of the playing field. An object is placed at the center of the field and both teams are trying to capture that object. Here's the twist. When one player picks up the "grifball" that player turns into grif. As the "grif", you are susceptible to attacks from both sides. Essentially, it starts out as a game of 1 flag CTF, but there can only be one single person who wins the match.
Questions?


This seems interesting... Is there a need for teams though? Are they present to prevent the game from turning into a giant cluster of chaos?

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"People are always asking me if I know Tyler Durden." ~Fight Club


November 12th, 2009, 12:31 pm
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