 |
|
It is currently November 27th, 2009, 6:52 am
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 9 posts ] |
|
| Author |
Message |
|
Jack_Of_Spades
Squad Leader
Joined: September 5th, 2008, 11:45 am Posts: 258
|
 First Post!
First Post!
So this CTF deal. Who has ideas on a rules set? DO we want nerf guns, or do we want a tag sort of deal? Obviously with cold weather fast approaching play will likely be limited.
But so far we dont have a lot of really ANYTHING standard in these games, its a lot of "meh, what do you think is fair?"
So...Balanced rules sets? Several different game modes? What to do? Discuss.
_________________ (Zach Sabo) X.O. of the Sovereign Military Hospitaller Order (The Knights Hospitaller) The "X" stands for EXTREME!

Suicideiteers Squad: We fail at failure.
+200 FIRST BLOOD! +300 Slayer of the Infamous +150 Life Lost in a Hail of Gunfire +250 #2 CIA's most wanted: 2 week streak!
|
| November 6th, 2009, 12:59 pm |
|
 |
|
Karije
Squad Leader
Joined: September 3rd, 2008, 5:16 pm Posts: 269
|
 Re: First Post!
Second post!
I think that Nerf guns are pretty much *the* UGL Weapon of Choice, so why not use it for CTF also?
_________________ (Ethan Klotz) Hospitaller
 peashooter
|
| November 6th, 2009, 1:11 pm |
|
 |
|
joemama8
Capture the Flag Mod
Joined: October 9th, 2009, 6:46 pm Posts: 100
|
 Re: First Post!
there are a lot of rules already discussed in the ctf forum threads around the website. So i guess wait until one of us copy pasta's some official rules in.
Regarding the gun/no gun thing. There are variants that allow for both, so no need to limit how we play. We can do it with guns one game and without in the next.
_________________ ~the man with the plan~ Gang Green
|
| November 6th, 2009, 2:02 pm |
|
 |
|
Sock Ninja
Meat Shield
Joined: August 19th, 2009, 12:49 am Posts: 48 Location: Muncie, IN
|
 Re: First Post!
Third Post! (Joemama didn't say it  ) In the recent games the following rules have been used: (Warning, quote of a quote approaching)
 |
 |
 |
 |
jrwhite wrote:
Nerf Capture the Flag
Overview: Two or more teams defend their flags within defined borders on campus, while trying to capture the other teams’ flag.
Required Equipment: One bright green bandanna
Optional Equipment: Nerf-style dart guns Clean, balled-up socks
Teams: Each game will have two teams. Players will be informed of their team assignment when they arrive on the field of play. Attempts will be made for teams to be equal, but no one will be excluded from play in the name of team balance.
Game Boundaries: Game boundaries will be established by the Administrator before play begins. Boundaries will be marked on maps with black lines and may be traced on the field with tape or flour, or clearly defined verbally by the Administrator. Any player who leaves the boundaries of the playing field is immediately treated as tagged.
Tagging: Players are tagged when they are: 1) shot with a dart gun, 2) hit with a balled up sock, or 3) tagged by hand. If a player is shot in the process of a hand tag, both players are considered out.
Tagged players are out of the game, and must quickly go to their capture or re-spawn points, or the neutral zone. In transit, they must hold their hands above their head to signify that they are out. Stunned players may not interfere with the game, including acting as shields.
Unlike traditional CtF, a player may be tagged on any part of the playing field – even their own base.
Neutral Zone: At the beginning of every game, a neutral zone will be designated for administrative purposes. In this zone, waivers will be signed and team assignments handed out, along with any special rules for the game. Players may not tag or be tagged within the neutral zone (this includes tagging players standing outside the neutral zone).
Depending on the size of the game, the neutral zone may persist to hold eliminated players or handle rules disputes.
Flags & Bases: Flags for all games will be provided at the start of the game, and will include a ~5 foot flagpole. Flags may not be removed from the flagpole at any point during the game. Each team’s flag must either be within or in transit to their base so long as it is within their control.
The player carrying the flag may not tag any other player, and the flag may not be passed between players. If the player carrying the flag is tagged, they must immediately drop it. Any player from any team may then pick up the flag.
Base locations will be established and marked off by the Administrator before play begins. Players guarding the base may not enter its perimeter, except to chase another player. Players may not use their bodies to block attempts to grab the flag, unless attempting to make a tag.
Winning the Game: A team wins the game when they have both their flag and their opponent’s flag in their base.
Game Types: Capture – A tagged player is captured and goes to the other team’s jail. Captured players can be freed by an uncaptured teammate tagging (not shooting) them while in the boundaries of the jail. Freed players must then return to their team's territory before re-entering play. In this game type, the jail for each team will be established and marked off by the Administrator before play begins. Respawn – A tagged player can be revived by entering their team’s respawn zone. In this game type, the respawn zone for each team will be established and marked off by the Administrator before play begins. Elimination – Tagged players are out for the remainder of the match, and must return to the Neutral Zone established at the beginning of the game.
Game Variants: Three Team CtF –Three teams will be split up around the playing area, rather than two. Only one opponent’s flag must be captured to win. Assault The Flag – Teams take turns attacking or defending a single flag. Once the attacking team successfully captures the flag, or a predetermined time limit is reached, the sides switch, and the team who had been defending now tries to complete the same objective. Assault is usually played with Respawn or Elimination rules. Checkpoint CtF – Teams must capture a series of checkpoints between their base and the enemy base by bringing a designated flag bearer to each checkpoint. The first team to bring their flag to the other team’s base wins. To capture a checkpoint, each team must tag the enemy team’s flag bearer and move their flag into the checkpoint boundaries. Tagged flag bearers must fall back to the previous checkpoint gained. If played with Capture or Respawn rules, the jail or respawn points of each team advance or retreat as checkpoints are gained or lost. Multi-Flag CtF – Each team has more than one flag and an equal number of bases. A team must have all of their own flags and the opposing team’s flags to win. Each team may only have one of their own flags at each of their bases. Multi-Base CtF – Each team has a single flag, with multiple bases to return it to after being captured. Multi-Base CtF is usually played with Respawn rules, with each empty base acting as a respawn point. With Capture rules, the unused bases act as jails. Captured players must move to an unused base if the flag is brought to them, and may not be freed until they reach the new base.
Enforcing the Rules: As with all other UGL events, if you encounter a situation in which the rules are called into question, you have two options: work it out amongst yourselves, or call a moderator. If a moderator is called, their decision is final.
|
 |
 |
 |
 |
I think it's worked well enough thus far, but I see no reason to nail ourselves to this ruleset.
_________________ John Kershaw
Freelance heavy rifleman, currently running with the Hospitaliers.
 
No, I'm not actually a Ninja, nor are socks my primary weapons. Or am I? Or are they? Why are you puzzling over this? It should have not effect on how you play the game, which you just lost.
|
| November 6th, 2009, 7:58 pm |
|
 |
|
alacran1008
Capture the Flag Admin
Joined: October 8th, 2008, 11:40 am Posts: 315 Location: Southside Houston, Texas
|
 Re: First Post!
For the most up to date intel, as it has not yet been officially brought here yet, you will need to see the Capture the Ball State Flag group on Facebook...and for those of you that jumped the gun on me, nothing is official until the Admin posts...thats right....the Game. http://www.facebook.com/group.php?gid=152737352985
_________________ - JC Alacrán, Admin- Capture The Flag Consultant- Hospitallers C.O.- Recon Squad Velos " If we do not succeed, we run the risk of failure."-GWBush Rule number one...its a way of life "We Keep to the code mostly; Any who fall behind, are left behind."
   ____Sniper 1st Class__________ Agility in the field
|
| November 9th, 2009, 2:25 am |
|
 |
|
Sock Ninja
Meat Shield
Joined: August 19th, 2009, 12:49 am Posts: 48 Location: Muncie, IN
|
 Re: First Post!
Hey Alacran, you mind if I stick that CTF badge in my sig?
_________________ John Kershaw
Freelance heavy rifleman, currently running with the Hospitaliers.
 
No, I'm not actually a Ninja, nor are socks my primary weapons. Or am I? Or are they? Why are you puzzling over this? It should have not effect on how you play the game, which you just lost.
|
| November 9th, 2009, 3:33 am |
|
 |
|
alacran1008
Capture the Flag Admin
Joined: October 8th, 2008, 11:40 am Posts: 315 Location: Southside Houston, Texas
|
 Re: First Post!
is it in my power to tell you "no"??
_________________ - JC Alacrán, Admin- Capture The Flag Consultant- Hospitallers C.O.- Recon Squad Velos " If we do not succeed, we run the risk of failure."-GWBush Rule number one...its a way of life "We Keep to the code mostly; Any who fall behind, are left behind."
   ____Sniper 1st Class__________ Agility in the field
|
| November 9th, 2009, 3:56 am |
|
 |
|
Sock Ninja
Meat Shield
Joined: August 19th, 2009, 12:49 am Posts: 48 Location: Muncie, IN
|
 Re: First Post!
Not really, but I don't wanna step on your metaphorical toes.
(having that howitzer-blowgun shoved up my rectum is not my idea of a good time.)
_________________ John Kershaw
Freelance heavy rifleman, currently running with the Hospitaliers.
 
No, I'm not actually a Ninja, nor are socks my primary weapons. Or am I? Or are they? Why are you puzzling over this? It should have not effect on how you play the game, which you just lost.
|
| November 9th, 2009, 4:17 am |
|
 |
|
alacran1008
Capture the Flag Admin
Joined: October 8th, 2008, 11:40 am Posts: 315 Location: Southside Houston, Texas
|
 Re: First Post!
its alright by me...i personally would rather not shove anything that goes near my mouth up any rectums...for the record.
_________________ - JC Alacrán, Admin- Capture The Flag Consultant- Hospitallers C.O.- Recon Squad Velos " If we do not succeed, we run the risk of failure."-GWBush Rule number one...its a way of life "We Keep to the code mostly; Any who fall behind, are left behind."
   ____Sniper 1st Class__________ Agility in the field
|
| November 9th, 2009, 4:24 am |
|
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
 |