Re: Mission 4.7 Wednesday Night
We discovered that there were three power generators that were the only things keeping the nukes underneath us from detonating (bizarre, but who cares?). Each was represented by a cardboard box, and each also supplied energy to a "Super-soldier" who could not be tagged by zombies. The generators were located on three northern Worthen Arena balconies, and we had to hold all three for 30 minutes, two for 45 minutes, or one for an hour to win. We also had three NPC Engineers, who had duct tape and could try to repair destroyed generators in real-time. Repairing a generator re-activated its Super-soldier, and reversed the additional 15 minutes.
We had about 20-25 in LaFollette, and headed out with the majority on their way to Worthen and a squad of 3 others and myself heading to the Northern Bus Depot to get the Engineers. We moved slowly and carefully, and the NPCs started moving towards Worthen on their own - so we came up behind them and Bravo squad and I moved to take point on the North-western stairs. Lemmy held the bulk of Delta on the Northern balcony and Nick Jones took a contingent to the North-eastern stairs.
My squad saw the zombies coming first, at least 50 of them - heralded by Ryan Murphy playing Taps - how apropos. They charged as one, and my small squad fired several volleys before falling back to Lemmy's position as ordered. We didn't have the forces to hold three spots, so we didn't try. Bravo held the Western stairs on the Northern Balcony, Delta held the Eastern stairs and the North-eastern balcony.
The zombies then worked their way around to Nick Jones' position, and attacked again - Many were killed, including Nick Jones, though a few escaped, such as Tom "The Goddamn Ninja" Matthews. We had enough forces to hold the two Northern Stairs, and our Super-soldier kept peppering the Zombies, limiting their charging options. I took a small squad and the Engineers back to my original position looking to salvage the generator - we found very few usable pieces - most of it was confetti. We didn't have enough to repair the generator, but we did have some parts that we might be able to add to the other generator to rebuild a whole one. The zombies charged several times, but we held firm.
A few humans headed back to Nick Jones' original position to salvage parts from there as well, and were rushed by the horde. At first, it seemed that the zombies had taken the position and killed everyone, but it turned out that the Humans had simply fallen back out of sight and successfully halted the advance. We covered their return with the parts, and the Engineers worked furiously to get a functioning generator out of it.
They finally repaired the generator with about 20 minutes left, and we worked to get it into position - another functioning generator would cut that time down to only 5 minutes left. Delta Squad set it up in Bravo's original position, and Bravo held Delta's original position. With two minutes left, every zombie in the Horde charged the central position. We fought tooth and nail, but were overrun. I was tagged as I scrambled for more ammo, desperately trying to prevent the generator's destruction for just a few more seconds. The zombies took the position and destroyed the generator, re-buying them an extra 15 minutes of time. Losses were so heavy, those who remained at the re-furbished North-western generator knew they wouldn't be able to last. Indeed, 5 minutes later the zombies stormed that position, and the remaining humans died in a glorious last stand.
The traditional post-game final charge was pretty fun as well.
All in all, it was everything a good mission should be. Every human got a chance to die a glorious death, and the zombies got to make tags.