October 14, 2007

Mini Tech Review-#1

How can we rethink our approach to design and development, that is, how can we create games that will merge with instructional design to create learning environments that are authentic and engaging as well as make our students engage in critical thinking?

The education system in general needs to understand that the criterial for which they determine what is the appropriate approach to school structure and student success needs to change. The time to restructure our educational system is now. Students no longer fit into the same mold of that of their grandparents. When one looks at all of the technological advances that we have witness in the past twenty years and how much that has shifted our economy, one would think that our educational system would have shifted as well. Unfortunately, when we look at schools from fifty years ago to now, we really would not see many core changes. Sure the envirnonment has changed and there is technology in classrooms, but is that technology really being used appropriately or at all?

In development creating learning environments the key element is to get teacher input and teacher "buy-in". Educators have to feel that none of the key elements, or more importantly the state standards, are incorporated and that students are still engaged and learning. Advertising games/simulations in education as being "fun" can be a real turn-off for teachers. There has to be a core set of guidelines that educators would feel comfortable with in the design of simulations/games. Once a simulation/game is created, before it can be implemented teachers have to be trained on how to use the simulation/game and how to incorporate it in to their curriculum. Without properly training teachers will not use the simulation/game.

Posted by ascummings at October 14, 2007 02:21 PM

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