Publish Date: Tuesday, May 15, 2007
Proceedings of the 2nd International Conference on Design Science Research in Information Systems and Technology, (DESRIST 2007), May 15-17. 2007, Pasedena, CA.
Abstract:
We study the science of design through the processes of game design and software design. Both game design and software design require disciplined approaches to be successful, and a comparison of these processes reveals procedural symmetry despite differences of mplementation. Game design is a creative process that aims to produce innovative and fun games, while software design reifies the game design. Without a good game design, the game will not be fun, and without a good software design, the game will not be functional.
We present several case studies from courses on computer game software design. These studies justify and clarify the need for a balanced presentation of game and software design, where the goal of design education is a measurable increase in both. We propose a two-dimensional design space for studying game design and software design. Based on our case studies and experiences, we identify factors that tend to improve game or software design. This work motivates continued research on assessment of design education programs, especially in large-scale design projects where failure is a significant but costly learning experience.




