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Teaching Design Patterns through Computer Game Development
Teaching game design and game programming through interdisciplinary courses
Changes in Perception and Self-Efficacy in CS1
Game Software and the Design Process
On Games, Patterns, and Design
Computer games as motivation for design patterns
Visualization Support for SMART
Visualizing errors in object oriented programs
Methodology and architecture of JIVE
Interactive visualization of object-oriented programs
Assistant Professor of Computer Science
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