Computer technology is changed from data manipulation to being a service provider, teaching partner, and learning tool. Addition of telecommunication system became a reason for expanding computer technology's role to more independent teaching and learning tool. In this article, I divided the definition of teaching and learning in higher education in to two sections. In the first section, I try to explain our current status and the role of technology. In the second section, I will describe the ideal definition of teaching and learning in the outcome-oriented higher education institution. I think by the year 2000, we will witness that some of the higher education institutions will design and implement the ideal process of teaching and learning.
Subject matter is a topic which is selected by university in a semester long course. It has a pre-defined content and procedures for activities in the learning process. Teaching is didactic and in the most part students have a passive role. Teacher-centered curriculum is the main definition of the linear model. The teacher designs the course, defines the requirements, assigns projects and learning materials. In the most part, technology utilization has a direct relation to the teacher's belief, and knowledge about technology. Learning is mastery of a body of knowledge which is adequate for a life-long career. Computer utilization is limited to typing papers and sending or receiving mail messages. Course requirements are dominant forces in the students learning activities. Final outcomes of the process are evaluated by mastery of knowledge and grading system. The definition of teaching and learning is not changed by this model, but using electronic mail and word processing have provided a basic knowledge about computer and a new option for communication of teacher and student.
Subject is pre-defined with some inputs from job market, students, and faculty. For example, offering FORTRAN programming language as requirement should be changed to `C' programming language which is more in demand than FORTRAN in today's work places. The values of the outcomes of learning to the clients (students) and job markets have influenced in the design of the process of teaching and learning. Teacher- centered curriculum is still the definition of teaching and learning, but technology has a bigger role and students have more freedom in the learning process. Teacher defines course requirements, and some of the learning materials. Computer technology is utilized for case study, simulation, intelligent problem solving, and access to resources. Lecture is dominated teaching model, but computer has a role as teaching partner in the course. Teacher's competency and vision in computer technology is very important for utilization of computer applications in learning and finding resources, needed information, and educational materials. Investment of university in support and development groups is very important for better utilization of computer technology in the curriculum. The support group should be knowledgeable in arranging workshops, introducing educational resources, and application development in the form of case study, simulation software, and intelligent systems. Teaching is still viewed as one teacher before classroom of students with a total control of agenda. Teachers focus should be in improvement of the process of teaching and learning with commitment to the researches in the field. The characteristics of learning in this model is completion of assignments with utilization of technology, or practice of materials by case study and simulation software. Students in this model have more active role in the finding resources and completion of assignments. In addition to grade, outcome of the course is mastery of body of knowledge, critical thinking, and utilization of computer technology in the field of study.
In this model, technology changed the process of teaching and learning by providing more teaching and learning resources. The teacher-centered curriculum is dominant activities in this model. The cycle model did not change the definition of teaching and learning from linear model, but it provide opportunity for students to become more independent and self-directed learners in some part of the course.
In the traditional way of teaching and learning, higher education institutions designed a program based on the text book and lecture which is framed with time and place for students. In this model, the main purpose is to satisfy requirement for mastery of a body of knowledge for a life long career. Explosion of technologies in the education and work places have changed the requirements in education for a successful career. In addition to mastery of a body of knowledge a college graduate must develop specific competencies and abilities. With the help of technology, learning these abilities can be included in the process of teaching and learning.
Critical thinking ability - computer resources and applications in form of case study, simulation, problem solving, and intelligent system can help to extend this ability. This ability is very important quality for the success in the information society.
Process design ability - finding the correct way to communicate and access needed resources is very important in the accomplishment of assignment. Learning to design an effective process for accessing and analyzing information is very essential for students in today's multi-resource environment. Students need to design process with a clear strategies for accessing, manipulating, and utilization of information in order to accomplish the desired tasks.
Team work - in today's work places accomplishment of all the assignments are based on the team work. Students should learn how to be a team member, how to contribute to the process, how to use computer for communication with team members, and understand what is the role of the other members in the team.
Outcome oriented process - in today's multi-resources environment, it is important for students to design process based on the expected outcome (down-to-top design), a design from expected outcome to process.
Communication skills - knowledge of how to use computer and communication tools and how to utilize them for accomplishment of process are very important part of students competency. In addition to electronic communication, students should develop human communication skills as a team member.
Computer and communication technologies can solve two of the strongest barriers to the teaching and learning, where(place) and when(time). Computer-based education is gaining more and more popularity and role in the higher education institutions. Already most of higher education institutions are active in the offering computer-based classes for distance education students. My prediction is in a few years the traditional students (undergraduates) also will have the opportunity to choose some courses independent of place (campus) and time (class schedule). Technology not only brought new way of teaching and learning, but also provided opportunity for everybody from anywhere to teach and learn (virtual classroom).
The Chronicle of Higher Education in December, 1995 issue had an article `Campus in Cyberspace'. The main point of article was, governors of 11 western states have agreed to explore the creation of a `virtual university' in their region, one that would deliver courses through computer networks, television, or other technologies, and would award degrees on its own. With the existing demands for virtual classes and capability of technology, I would be surprised if this 11 states have not already established the idea of this virtual university. This is a simple example of independence of teaching and learning from time and place. The learners are not anymore a specific group or groups in society. In the information society everybody needs to be a learner. There is also good opportunity for everybody to be a learner. There is multiple options of resources for everybody in the information society. Synthesis of computers and telecommunications provide options for various design of teaching and process of learning which can help everybody to learn. In this new pedagogical model, teaching and learning is not limited to the classroom and lectures, it can take place in the home, work place, hotel room, and even airplane.
In the future, the individual objective of students, their desired outcome, their styles of learning are going to have major roles in the design of curriculum. With internet and advent of information superhighway, a new definition of teaching and learning is easier to design and implement. Finally, technology provided the following changes for a more realistic and productive teaching and learning environment.
The following is an idea with a proactive thinking which can be an alternative way for producing the desired outcomes for students and organizations. This process of teaching and learning is designed based on the objective of learning and learner has an active role in the designing of the process of teaching and learning. Example one, in traditional way of teaching, university offers a general course in C++ programming language which has the same process of teaching and learning for World Wide Web (JAVA) programmer, window application developer, and UNIX simulation programmer. Example two, English Literary Theory class is designed for general audiences without attention to the needed skill of high school teacher in feminism or Marxism.
In the new process, the start point is needed skill which is the main initiative for design of process of teaching and learning. Teaching and learning are the other two points of ideal model. In this model both teacher and student are in the control of teaching and learning. I try to explain each in more detail with an example in the following sections. Figure three represents the ideal model.
The learners can have a few classes on the campus and some of the general sessions and skill-oriented sessions can be arranged by the internet (WWW). It is very important for today's learners to be empowered about learning process and not to be limited by time and place. By year 2000, technology will provide many additional choices for dream process of teaching and learning in the higher education institutions.
Evaluation of the outcomes of these types of classes is very important for students, organizations, teachers, and universities. With follow up questionnaire, universities can collect data about effectiveness of new skills in the work places. These findings can improve design of the future skill-oriented classes.
Kaufman (1995) writes, "to focus only on the means-- delivery methods, means, and locations--and not the ends-- what learners must know and be able to accomplish in and beyond the conventional classroom--is to squander this great opportunity."
Practical implementation of these types of classes will be sooner or later part of curriculum development. This model has good potential for adult continuing education. As a part of reengineering effort, I suggest that two prototype classes should be designed with this model. A graduate class in computer science with maximum 20 students with 10 weeks of general sessions and 6 weeks of two groups of skill- oriented sessions. Two teachers will contribute to the teaching and will facilitate learning, the main teacher who teaches general sessions will continue with one of the skill-oriented group. The second skill-oriented group will work under direction of a second teacher. The second prototype class which is very proper to be arranged, is for a computer-based distance education class.
For the journey of 21st-century we need to be proactive and aggressive. If we do not start evaluating and planning for this types of classes, we might miss a major opportunity for being a model for other university to follow. I know this model needs a lot of detail work and need assessment, but we should remember technology and time is ready for dramatic changes and transformation of process of teaching and learning to the new level which we could only dream about just a few years ago.
Henry Becker (1991), of John Hopkins University, conducted several national surveys of the American primary and secondary schools in the 1980s and estimated that the number of microcomputers and computer terminals had increased from 50,000 units to more than 2,400,000 between 1980 and 1990. We should not be surprised if this number has doubled in the last six years. This finding is an indication of the heavy investment in computer technology by society. Advancement in the telecommunication and computer technology has brought a new expectation and hope for learners, organizations, universities, and society. Expectation of new generation of learners for year 2000 and beyond is much higher from higher education than the current generation of students. Satisfying their expectations need knowledge of what really our students objectives are. Two major issues in higher education institutions are what we are going to accomplish with all this investments in technology and how we should accomplish it in order to be acceptable by information society.
If we are not going to have a proactive attitude toward the changes in the curriculum and operation, we are not going to be agents of the changes, changes will overcome us. One of the major problem in the university is the decision of changes usually takes place without input from the people who are supposed to implement and accomplish it. For example, information technology support group makes decisions about what technology is needed for academic advancement without input from faculty. Faculty plans process of teaching and learning without input from students. We need a dependable information such as results of systematic investigation for designing and implementation of any strategical planning.
We have major responsibilities in the shaping of the future of our society. For doing that we must make technology an opportunity for everyone in the university, we must provide the best tools in the classroom, dorms, and labs, we must arrange best support group for application development, we must provide high quality workshops and training for teachers and students, we must provide hassle free and comfortable environment for using technology in teaching and learning, we must change from administrative- centered to academic-centered university, we must provide desired outcomes for the good of our students and work places, we must change from stereotype leader and power holder to team leader and coach, we must accept in higher education everybody is leader and everybody is follower, we must appreciate and encourage innovative way of using technology, we must try to make reality our dream processes, we must evaluate critically our performances and contributions, we must change curriculum from process- oriented to outcome-oriented, we must get the best use from our technology, and we must accomplish our assignments and commitment to the parents, students, and society.