DESCRIPTION:
The purpose of the TECA Technology Challenge
is to provide a means for TECA members to demonstrate their knowledge about
the core concepts of technology, design / engineering, the designed world,
and the profession of technology education.
TEAM:
1. A maximum of one team per school may enter the contest.
2. Each team may have one to four members.
3. A team may have one graduate student member.
4. All Technology Challenge team members must be currently enrolled in the university they are representing.
5. A team may not change membership during the contest.
PROCEDURES:
NOTE: The local contest coordinators reserve the right to make minor changes to insure the smooth running of the contest.
1. Teams must register to compete
in the contest prior to the event.
2. Teams will be paired by lottery
for the first round. Times for each round will be announced and/or
posted.
3. When instructed to do so, two teams will enter the contest area and be seated according to instructions.
4. Transmitting or recording devices will not be permitted in the contest area.
5. Prompting of contestants by members of the audience will not be permitted.
6. Preliminary rounds will consist of 6-10 questions and final rounds will have 8-14 questions drawn from the TECA Technology Challenge card file.
a. Questions will be drawn from each of the following categories:
(1) Agricultural and Bio-related Technologiesb. In case of a tie score at the end of a round, there will be one tie-breaking question in the category of the Master of Ceremony's (MC) choice.
(2) Construction Technology
(3) Energy and Power Technology
(4) Information and Communication Technology
(5) Manufacturing Technology
(6) Medical Technology
(7) Transportation Technology
(8) Technology Education / Professional
7. The MC will read each question. As soon as a contestant signals that they are able to answer, the MC will stop reading the question. The team has ten (10) seconds to begin answering . . . .
a. For each correct answer the team will receive ten points.
b. If a question is answered incorrectly, or if a member of a team signals and cannot answer the question, five points are subtracted from the team's total points.
(1) If the question has a yes-no answer or true-false answer and is missed, the next question will be asked.
(2) If any other type question was asked and the team mem-ber pressed the button before the question was finished, the member must give the same answer that is on the answer card; but if the answer is incorrect, the entire ques-tion will be read for the other team. Within 10 seconds, one person on the opposing team may answer after giving the signal. The team may not discuss the question.
8. Failure to show up for your scheduled contest will result in disqualification of your team.
If part of a team shows up, they may compete, but the other member(s) of the team cannot join the team after the first question is read. They may rejoin for the next round.
9. Elimination continues until a FIRST, SECOND and THIRD place team is determined.
RULES OF CONDUCT:
Any poor conduct, cheating, foul language,
abuse of equipment will result in team disqualification. Any discrepancy
with a question will be taken up in an orderly and proper manner with the
judges. The decision of the judges is final.